Title: 3D Computer Vision with Applications to Autonomous Vehicles
Abstract: In this talk we present our works on 3D computer vision based on RGBD sensing. A visual SLAM system on static and dynamic platforms is described that uses motion prior to obtain accurate motion estimation in metric scale to make dynamic features usable for SLAM on dynamic platforms. When depth info is not available, deep learning is used to perform depth prediction and the predicted depth can be used for RGBD SLAM. In this talk, we will also discuss 3D object detection and tracking that can be used for obstacles avoidance, including approaches to enhance object detection in different environments. The proposed RGBD image processing techniques for SLAM, depth prediction, object detection and object tracking are applied to autonomous driving and the performance are evaluated using publicly available benchmark datasets and experimental datasets we collected for practical driving scenarios in real environments including highways, residential, semi-urban and urban roads.
Prof. Henry Leung
|Henry Leung is a Schulich Industry Research Chair Professor of the Department of Electrical and Software Engineering at the University of Calgary, Canada. His current research interests include data analytic, information fusion, machine learning, signal and image processing, robotics, and internet of things. He has published over 350 journal papers and 250 refereed conference papers. Dr. Leung has been the associate editor of various journals such as the IEEE Circuits and Systems Magazine, International Journal on Information Fusion, IEEE Trans. Aerospace and Electronic Systems, IEEE Signal Processing Letters, IEEE Trans. Circuits and Systems, Scientific Reports He has also served as guest editors for the special issue “Intelligent Transportation Systems” for the International Journal on Information Fusion and “Cognitive Sensor Networks” for the IEEE Sensor Journal. He is the editor of the Springer book series on “Information Fusion and Data Science”. He is a Fellow of IEEE and SPIE.
Title: Modeling Visual Signal Sensitivity for Human Perception, Machine Understanding, and Both
Abstract: Visual signal sensitivity, termed as Just-Noticeable-Difference (JND), refers to the minimum change of an image to be distinguished by the user. This talk firstly discusses how to model various visual signals (images, videos, graphics, and so on) for human users. Since humans have developed unique characteristics in perception over the long evolution, effective JND modeling facilitates optimization of user-centric system performance and utility of available resources (bandwidth, memory, battery, computation, device cost/size, etc). Machines are becoming the ultimate users for a rapidly increasing amount of visual signals in this AI era, and therefore as the second part of the talk, we will investigate into the concept of JND to be extended with machine tasks, including scenarios where both humans and machines are ultimate users. Finally, possible further research directions will be highlighted, inclusive of exploration toward true multimedia that consists of hearing, smell, touch and even taste aspects as well.
Prof. Weisi Lin
is an active researcher in intelligent image processing,
perception-based signal modelling and assessment, video compression, and
multimedia communication. He had been the Lab Head, Visual Processing,
in Institute for Infocomm Research (I2R)，Singapore. He is a Professor in
School of Computer Science and Engineering, Nanyang Technological
University, where he also served as the Associate Chair (Research).
He is a Fellow of IEEE and IET, and has been awarded Highly Cited Researcher 2019, 2020, 2021 and 2022 by Clarivate Analytics. He has elected as a Distinguished Lecturer in both IEEE Circuits and Systems Society (2016-17) and Asia-Pacific Signal and Information Processing Association (2012-13), and given keynote/invited/tutorial/panel talks in 50+ international conferences. He has been an Associate Editor for IEEE Trans. Neural Networks Learn. Syst., IEEE Trans. Image Process., IEEE Trans. Circuits Syst. Video Technol., IEEE Trans. Multim., IEEE Sig. Process. Lett., Quality and User Experience, and J. Visual Commun. Image Represent. He also chaired the IEEE MMTC QoE Interest Group (2012-2014); he has been a TP Chair for IEEE ICME 2013, QoMEX 2014, PV 2015, PCM 2012 and IEEE VCIP 2017, and is a General Co-Chair for IEEE ICME 2025. He believes that good theory is practical, and has delivered 10+ major systems and modules for industrial deployment with the related technology developed.
Title: Graph Data Learning and Healthy Aging Prediction
Abstract: Graph Neural Networks (GNNs) have achieved advanced performance in many fields such as traffic prediction, recommendation systems, and computer vision. Recently there are majorities of methods on GNN focusing on graph convolution, and less work about pooling. To address the problems of information loss and low feature representation capability during graph pooling operations. In this report, we explore higher efficient graph-level representation learning methods and their application to bioinformatics. Firstly, to address the problem of information loss in the pooling operation, we propose a hierarchical graph-level representation learning method with self-adaptive cluster aggregation. Secondly, to address the fact that all existing graph pooling models based on mutual information maximization need to construct negative samples and usually only consider local neighborhood information, we propose a mutual information graph pooling method based on simple Siamese network. Finally, we present an application of our proposed graph-level representation learning method to healthy aging prediction by using scRNA-seq data.
Prof. De-Shuang Huang
is a Professor, Director of Biomedical Data Mining and Computing ab,
Eastern Institute of Technology, Ningbo, China. He is currently the
Fellow of the IEEE (IEEE Fellow), the Fellow of the International
Association of Pattern Recognition (IAPR Fellow), the Fellow of the
Asia-Pacific Artificial Intelligence Association (AAIA), and associated
editors of IEEE/ACM Transactions on Computational Biology &
Bioinformatics and IEEE Transactions on Cognitive and Developmental
Systems, etc. He founded the International Conference on Intelligent
Computing (ICIC) in 2005. ICIC has since been successfully held annually
with him serving as General or Steering Committee Chair. He also served
as the 2015 International Joint Conference on Neural Networks
(IJCNN2015) General Chair, July12-17, 2015, Killarney, Ireland, the 2014
11th IEEE Computational Intelligence in Bioinformatics and Computational
Biology Conference (IEEE-CIBCBC) Program Committee Chair, May 21-24,
2014, Honolulu, USA. He has published over 480 papers in international
journals, international conferences proceedings, and book chapters.
Particularly, he has published over 260 SCI indexed papers. His Google
Scholar citation number is 23725 times and H index 80. His main research
interest includes neural networks, pattern recognition and
bioinformatics. His main research interest includes neural networks,
pattern recognition and bioinformatics.
Title: Digital Greetings Development using GameMaker Studio: Games for Easter Greetings
Abstract: Greeting is an act of communication in which human beings intentionally make their presence known to each other to show attention to and to suggest a type of relationship. Expressing best wishes for someone, sending gifts, or even sending a special message. However, the current lifestyle in the IT era may shift the message-sending style. For them, smartphones and other digital media are more interesting than mail. This paper is intended to create a mobile-based greeting that contains a small game. Developing the application, the researcher conducts qualitative approaches to the Multimedia Development Life Cycle (MDLC) that includes 6 phases: concept, design, obtaining content material, assembly, testing, and distribution. The new IT-based greetings model could facilitate easier, more fun, and more interesting, especially for children and youth. This research is still ongoing, and the researcher would like to present a smartphone-based greetings model. Research findings show that mobile-based greetings, including games, are the most feasible model to send as a greeting message through WhatsApp and WeChat.
is a researcher of Topazart Educational Development,
Indonesia. He received his Doctor of Educational Technology from
Universitas Negeri Jakarta in 2009, Master of Management Information
Systems from Universitas Gunadama in 1998, and Bachelor of Informatics
from Universitas Persada Indonesia YAI in 1995. He has authored many
books on multimedia, information technology, computer graphics, and
educational technology. Many articles on the topics were published in
international journals and proceedings. He has reviewed many articles
for international journals and conferences covering various emerging
topics in information technology, especially multimedia. His current
research focuses on multimedia, computer graphics, and various aspects
of educational technology.
Hadi Sutopo is a senior member of the International Institute of Electrical and Electronics Engineers (IEEE). He is also a senior member of the International Association of Computer Science and Information Technology (IACSIT) and a member of the Association of Computing Machinery (ACM). He has been serving as Invited Speaker, Conference Chair, and Program Chair of many international conferences, and also organized many conferences and chaired several technical sessions. He also serves the Indonesian Bible Society (LAI) for consulting based on his fields.